by Andrew Hargadon 
                  Technology brokers have discovered how to bridge the 
                  disparate worlds they move among outside their boundaries, and 
                  how to build new ventures from the technologies and people 
                  they come across. In the process, they have developed four 
                  intertwined work practices that help them do this: capturing 
                  good ideas, keeping ideas alive, imagining new uses for old 
                  ideas, and putting promising concepts to the test. Although 
                  the markets and settings of different brokers are diverse, 
                  their approaches are not. Indeed, the four intertwined 
                  processes are remarkably alike across companies and 
                  industries.
                  Capturing good ideas 
                  
The first step is to bring in promising ideas. 
                  Because technology brokers span multiple markets, industries, 
                  and geographic locations, they keep seeing proven 
                  technologies, products, business practices, and business 
                  models. Brokers recognize that these old ideas are their main 
                  source of raw material for new ideas, even when they are not 
                  sure how an old idea might help in the future. When brokers 
                  come across a promising idea, they don't just file it away. 
                  They play with it in their minds—and when possible with their 
                  hands—to figure out how and why it works, to learn what is 
                  good and bad about it, and to start spinning fantasies about 
                  new ways to use it.
                  
                    
                    
                      | To invent, you need a 
                        good imagination and a pile of junk.  | 
                    
                      | —Thomas 
                        Edison  | 
                  Designers at IDEO, for example, seem obsessed with learning 
                  about materials and products they have no immediate use for. 
                  At lunch one day, Professor Robert Sutton and I watched two 
                  engineers take apart the napkin container to look at the 
                  springs inside. Another time, we brought a new digital camera 
                  to a brainstorming session, and the meeting was delayed for 
                  ten minutes while engineers took apart our new toy to see how 
                  it was designed and manufactured. IDEO designers visit the 
                  local Palo Alto hardware store to see new products and remind 
                  themselves of old ideas, and they take field trips to places 
                  such as the Barbie Hall of Fame, an airplane junkyard, and a 
                  competition where custom-built robots fight to the death.
                  Technology brokers capture even more ideas from doing 
                  focused work on specific problems, especially when studying 
                  new industries or visiting new locations. More than 100 years 
                  ago, Thomas Edison's instructions about how to start a new 
                  project were as follows: "First, study the present 
                  construction. Second, ask for all past experiences ... study 
                  and read everything you can on the subject." 1 
                  Today, firms like IDEO and Design Continuum do pretty much the 
                  same thing when they're trying to come up with new designs. 
                  They collect related products and writings on those products, 
                  and—perhaps most important—they observe users. When Design 
                  Continuum was hired to improve the tools and techniques used 
                  in knee surgery, its engineers went to a convention for 
                  surgeons, where they had the doctors re-create the surgical 
                  process in a way that allowed the engineers to watch and talk 
                  with users. One of the engineers described the scene:
                  We wanted to observe the procedures, so we had a 
                    cadaver lab, which was actually in a swank hotel. One room 
                    was the lecture room and the other held twelve cadavers. 
                    They had the room chilled down to 50 degrees, had the 
                    cadavers in there and had a guard twenty-four hours a day 
                    making sure nobody accidentally walked in. We just wanted to 
                    see how doctors used the tools, the little blocks and stuff 
                    they use for doing the procedures. 
                  The result? Designers noticed that surgeons had developed 
                  elaborate habits to make up for what one engineer described as 
                  the "missing third arm"; this inspired them to develop a new 
                  surgical tool that allowed doctors to hold, rotate, and 
                  operate on the kneecap.
                  Similarly, when Design Continuum was asked to develop an 
                  innovative kitchen faucet for a client that had been producing 
                  products in the industry for decades, it undertook a massive 
                  benchmarking exercise in order to learn not just about kitchen 
                  faucet valves, but also about valves used in automobiles, 
                  medical products, and toys. The final design, drawing on many 
                  of those ideas, was for a pullout faucet that housed an 
                  integrated filter and circuitry to track filter life. The 
                  faucet delighted the client, whose engineers had assumed, 
                  after many years in the business, that they knew everything 
                  there was to know about valves.
                  All of this curiosity means that technology brokers create 
                  massive collections of ideas. Some will lead to innovations; 
                  some will not. The important thing is that they're there. 
                  Edison once said, "To invent, you need a good imagination and 
                  a pile of junk." 2
                  Keeping ideas 
                  alive
The second step, keeping ideas alive, is 
                  crucial because ideas can't be used if they are forgotten. 
                  Cognitive psychologists have shown that the biggest hurdle to 
                  solving problems often isn't ignorance, it's that people can't 
                  put their fingers on the necessary information at the right 
                  time even if they've already learned it. Organizational 
                  memories are even tougher to maintain. Companies lose what 
                  they learn when people leave. Geographic distance, political 
                  squabbles, internal competition, and bad incentive systems may 
                  hinder the spread of ideas.
                  The product design firms we studied were particularly good 
                  at keeping ideas alive, in part because much of each company's 
                  stockpile of ideas is embedded in objects that designers can 
                  look at, touch, and play with (it's easier to search through 
                  an actual junk pile than a virtual one). IDEO has made a 
                  science of accumulating junk. Many designers put plastic 
                  parts, toys, prototypes, drawings, and sketches on display in 
                  their offices. One engineer, Dennis Boyle, has an amazingly 
                  eclectic assortment of items that he constantly talks about 
                  and brings to brainstorming meetings to inspire new designs. 
                  It includes twenty-three battery-powered toy cars and robots, 
                  thirteen plastic hotel keys collected during trips, a 
                  flashlight that goes on when the handle is squeezed, an 
                  industrial pump, eleven prototypes of a portable computer, 
                  fourteen prototypes of a computer docking station, six 
                  computers in various stages of disassembly, fifteen binders 
                  from past projects, a pile of disk drives, a collection of 
                  toothpaste tubes, a toy football with wings, a pair of ski 
                  goggles he designed, a Frisbee that flies under water, and 
                  dozens of other products and parts. He portrays this 
                  collection as "a congealed process—three-dimensional snapshots 
                  of the ideas from previous projects"
                  Building on such collections, IDEO designers have amassed a 
                  shared collection of over 400 materials and products in what 
                  they call the Tech Box, a set of filing cabinets in each of 
                  IDEO's locales that houses many of the cool mechanical and 
                  electrical gizmos, ideas, artifacts, and materials that 
                  designers run across in their projects: tiny batteries, 
                  switches, glow-in-the dark fabric, flexible circuit boards, 
                  electric motors, piezoelectric speakers and lights, 
                  holographic candy, flexible and resilient hinges, a 
                  metal-plated walnut, vacuum-sealed copper pipes with freon 
                  inside, a widget from the bottom of a Guinness can that gives 
                  the beer a foamy head when you open it, plywood tubes, and 
                  flip-flops from Hawaii. It began as part of Dennis Boyle's 
                  collection of interesting things, but it became a status game 
                  as people in his studio competed to contribute cool new stuff. 
                  Every time someone sees something that looks like it might be 
                  a valuable solution later on, he or she drops it off at the 
                  Tech Box and it gets logged, put on a Web site, and sent to 
                  similar Tech Boxes at all the different offices. When a 
                  problem comes up in a new project, designers can grab what 
                  looks related from the Tech Box and try to find a useful 
                  connection.
                  
                    
                    
                      | The most respected people at IDEO are part pack rat, part 
                        librarian, and part Good Samaritan. | 
                    
                      | —Andrew 
                        Hargadon  | 
                  Just as Dennis Boyle's "knowledge management system" would 
                  be useless if he didn't constantly talk about the items and 
                  discuss how they might be used, the memories in the Tech Boxes 
                  would eventually die if designers didn't constantly look at 
                  the stuff, play with it, and use it in their work. Each Tech 
                  Box is now maintained by a local curator, and each piece is 
                  documented on IDEO's intranet. Designers can find out what 
                  each product or material is and who knows most about it inside 
                  and outside IDEO. Engineer Christine Kurjan, head curator of 
                  IDEO's Tech Boxes, hosts a regular conference call with the 
                  local curators in which they talk about new additions and the 
                  uses to which items are being put in new projects.
                  It's harder to keep ideas alive when they're not embedded 
                  in tangible objects. The people who design knowledge 
                  management systems for large consulting firms like Accenture 
                  and McKinsey originally thought that lists of best practices, 
                  reports, and PowerPoint presentations would be sufficient. 
                  They assumed that consultants would be able to solve problems 
                  just by reading through databases. But even at these firms, 
                  consultants quickly found that the systems are most useful as 
                  annotated Yellow Pages, helping them find out who to talk to 
                  about how the knowledge was really used and might be used 
                  again. Perceiving a need to link consultants together rather 
                  than refer them to stored information, McKinsey created its 
                  Rapid Response Team, which promises to link—within twenty-four 
                  hours—any consultant facing a problem to others who might have 
                  useful knowledge. The team accomplishes this feat largely by 
                  knowing who knows what at McKinsey.
                  Spreading information about who knows what is a powerful 
                  way to keep ideas alive. Edison was renowned for his ability 
                  to remember how old ideas were used and by whom. The most 
                  respected people at IDEO are part pack rat (because they have 
                  great private collections of stuff), part librarian (because 
                  they know who knows what), and part Good Samaritan (because 
                  they go out of their way to share what they know and to help 
                  others).
                  Imagining new uses for old 
                  ideas
The third set of work practices occurs when 
                  people recognize new uses for the ideas they've captured and 
                  kept alive. Often those applications are blindingly simple. 
                  When Edison's inventors were developing the lightbulb, bulbs 
                  kept falling out of their fixtures. One day, a technician 
                  wondered whether the threaded cap that could be screwed down 
                  so tightly on a kerosene bottle would hold lightbulbs in their 
                  sockets. They tried it, it worked, and the design hasn't 
                  changed since. Old ideas can become powerful solutions to new 
                  problems if brokers are skilled at seeing such analogies.
                  Design Continuum engineers used analogical thinking to 
                  develop the pulsed lavage, the medical product for cleansing 
                  wounds with a flow of saline solution described in Chapter 4. 
                  In thinking about pulsed lavage, the engineers saw connections 
                  to battery-powered squirt guns. Once they'd seen these 
                  similarities—similarities that would not have occurred to most 
                  observers—the engineers could incorporate the squirt gun's 
                  inexpensive electric pump and battery into a successful design 
                  for a new medical product.
                  An effective technology broker develops creative answers to 
                  hard problems because people within the organization talk a 
                  lot about their work and about who might help them do it 
                  better. Company-wide gatherings, formal brainstorming 
                  sessions, and informal hallway conversations are just some of 
                  the venues where people share their problems and solutions. 
                  Gian Zaccai, the CEO of Design Continuum, recognized the power 
                  of bringing people together face to face:
                  You pick two people, with different experiences 
                    and maybe even different training, and put them together and 
                    you've got that kind of a synergy, an exchange of ideas. 
                    Because whatever this person says will provoke a hundred 
                    different ideas in this other one and a hundred different 
                    memories.3
                  Many brokers also use a physical layout that enables 
                  (perhaps forces is a better word) such interaction. At the 
                  Menlo Park laboratory in New Jersey, Edison's muckers worked 
                  in a single large room: As one put it, "we were all interested 
                  in what we were doing and what the others were doing;" 4 
                  Bill Gross put his Internet start-up factory, Idealab!, in a 
                  50,000-square-foot, one-story building in Pasadena, 
                  California. Although the demise of the Internet boom has led 
                  people to question the mania behind so many start-ups, there's 
                  no denying Idealab's effectiveness in quickly creating new 
                  firms around new ideas. Idealab! has few walls, so that 
                  everyone is forced to run into everyone else. Bill Gross's 
                  office is in the center, with concentric circles around it. 
                  The innermost desks are for start-ups in the earliest phases, 
                  when new ideas and support from others are most crucial. As 
                  businesses grow, they move farther from the center. When they 
                  reach a critical mass of around seventy employees, as eToys 
                  and CarsDirect.com have done, they leave the incubator for 
                  their own buildings.
                  IDEO's studios are also laid out so that everyone sees and 
                  hears everyone else's design problems. Hang out for a while 
                  and you will see hundreds of unplanned interactions in which 
                  designers overhear nearby conversations, realize they could 
                  help, and stop whatever they are doing to make suggestions. 
                  One day engineers Larry Shubert and Roby Stancel were 
                  designing a device for an electric razor to vacuum up cut 
                  hair. They were meeting at a table in front of Rickson Sun's 
                  workstation. He soon shut his sliding door to muffle the noise 
                  from the meeting, but he could still hear them. He emerged a 
                  few minutes later to say he'd once worked on a similar design 
                  problem: a vacuum system for carrying away fumes from a hot 
                  scalpel that cauterized skin during surgery. Sun brought out 
                  samples of tubing that might be used in the new design and a 
                  report he had written about the kinds of plastic tubing 
                  available from vendors. The encounter shows how having the 
                  right attitude drives people to help each other solve 
                  problems. Larry Shubert commented, "Once Rickson realized he 
                  could help us, he had to do it, or he wouldn't be a good IDEO 
                  designer."
                  Putting promising concepts to 
                  the test
A good idea for a new product or business 
                  practice isn't worth much by itself. It needs to be turned 
                  into something that can be tested and, if successful, 
                  integrated into the rest of what a company does, makes, or 
                  sells. Quickly turning an imaginative idea into a real 
                  service, product, process, or business model is the final step 
                  in the brokering cycle. Real means concrete enough to 
                  be tested; quickly means early enough in the process 
                  that mistakes can be caught and improvements made. "The real 
                  measure of success," Edison said, "is the number of 
                  experiments that can be crowded into 24 hours."5
                  Technology brokers are not the only businesses that use 
                  prototypes, experiments, simulations, models, and pilot 
                  programs to test and refine ideas. The difference is that 
                  collecting and generating ideas, and testing them quickly, are 
                  more than just some of the things brokers do: They are the 
                  main things brokers do.
                  Brokers must be good at testing ideas, at judging them on 
                  merit without letting politics or precedent get in the way. A 
                  broker's attitude toward ideas is usually "Easy come, easy 
                  go." Brokers treat ideas as inexpensive and easily replaceable 
                  playthings that they are supposed to enjoy, understand, push 
                  to the limit, break, and change in ways the ideas' inventors 
                  never imagined. If an idea seems to solve a current problem, 
                  they build on it. If an idea doesn't work out, they look for 
                  another. Brokers rarely keep trying to make something work in 
                  the face of evidence that it won't. They focus on finding the 
                  best ideas for solving problems, not on solutions for which 
                  they can claim glory. We could call it the 
                  nothing-is-invented-here attitude. It means they 
                  reach out—early and often—to anyone who might help them solve 
                  problems and test ideas. Brokers view the more familiar "not 
                  invented here" syndrome—in which people, believing they know 
                  more than others in their field, reject all new ideas that are 
                  "not invented here"—as inefficient, arrogant, and ultimately 
                  fatal to innovation.
                  Almost immediately after thinking of a promising concept, a 
                  development team at a place such as IDEO or Design Continuum 
                  builds a prototype, shows it to users, tests it, and improves 
                  it. The team then repeats the sequence over and over. 
                  Prototypes can be anything from crude gadgets to elaborate 
                  mock-ups. IDEO designers in the Boston office built a 
                  full-size foam model of an Amtrak train to test ideas about 
                  seating, layout, and signage. To make more refined prototypes, 
                  IDEO's machine shop uses computerized milling machines and 
                  other sophisticated tools. IDEO's machinists can take a rough 
                  sketch and quickly turn it into a working model.
                  Putting a concept to the test not only helps determine if 
                  it has commercial value, but also teaches brokers lessons they 
                  might be able to use later, even when an idea is a complete 
                  flop. Brokers benefit from failures, because in learning about 
                  why an idea failed, they get hints about other problems the 
                  idea might solve someday. Recall Edison's efforts to design a 
                  new telegraph cable that would span the Atlantic Ocean. Their 
                  experience with carbon putty as a failed electrical insulation 
                  proved invaluable a few years later in another application, 
                  the inexpensive, effective, and reliable microphone that 
                  helped make the telephone commercially feasible. 